


“We’re super proud that our team that traditionally makes games that look more like Crash was able to turn their hand so successfully and make awesome content for Call of Duty. “It’s no secret that we’ve been doing some work on Call of Duty,” Neil tells Digital Trends. Still, when asked about the studio’s history with Call of Duty, he reflected on that shift positively and pointed out that Toys for Bob’s live-service support on Call of Duty: Warzone gave them answers to some valuable questions that developers need to be asking when working on a live-service game like Crash Team Rumble.

Crash of Dutyīeing interviewed in a setting like Summer Game Fest Play Days, Neil wasn’t going to voice displeasure at Activision Blizzard management if he harbored any resentment. Speaking with Creative Director Dan Neil after playing Crash Team Rumble at Summer Game Fest, I got a better idea of how the team is trying to use its divisive time working on Call of Duty to make Crash Team Rumble a better live-service game. Whether you agree with Activision Blizzard’s decision or not, game developers evolve over time, and all of their prior experiences can go on to influence future projects.
